Active learning rather than passive information
When participants make choices, explain their reasoning and discuss them, they actively engage with the content.
Dilemma games are particularly suited to subjects where knowledge needs to translate into action: when rules meet reality, when competing considerations clash, or when employees need to recognise and handle situations where the answer is not obvious.
Lasting learning
Being told something is not the same as learning it. New knowledge stays with us more effectively when we actively engage with it, use it and connect it with what we already know and do.
This is precisely what dilemmas make possible. When we take a stand on a specific situation, consider different actions and discuss our choices with others, information turns into reflection and understanding.
That is why dilemma games are a strong format when the goal is learning that people remember and use afterwards.
When participants make choices, explain their reasoning and discuss them, they actively engage with the content.
A dilemma makes us connect new knowledge with our own experiences, values and understanding.
When others make different choices, our assumptions are challenged and new perspectives become visible.
When learning starts with everyday situations, it becomes easier to recognise and apply later.
More than another learning platform
Dilemmaspil.dk is not software you buy access to and then have to fill with content yourself. We develop the learning experience with you.
You contribute professional knowledge and experience. I help formulate dilemmas, response options and consequences.
The game is based on the challenges your employees and managers encounter in everyday work.
You receive a finished game format as a PDF that can be printed or sent to a printer.
You do not have to buy access to software or learn to fill in templates. The basic package is a facilitated development process and a finished game.
Participants explain their choices, listen to each other and explore different perspectives.
The best dilemmas rarely come from a textbook. They already exist in your organisation.
At an initial meeting, we identify the situations in which employees have to make choices. I develop a draft with dilemmas, response options and consequences. We then meet for testing and revisions before I deliver the final game.
Learning games are a broad category. A dilemma game is a particular type in which participants consider situations with several possible actions and competing considerations. Learning comes mainly from explaining choices, exploring consequences and discussing perspectives.
Games can give participants an opportunity to try out choices and talk about them. In a dilemma game, experiences and assumptions become visible when participants explain their actions. The outcome depends on relevant situations, clear learning goals and good facilitation: the game format alone does not guarantee learning.
Yes. We develop the dilemma game around your audience, professional knowledge and real challenges. Cases, language and response options are tailored so participants recognise the situations the game addresses.
Yes and no. You contribute knowledge of your organisation and the situations that matter. I facilitate the process and help turn your input into dilemmas with response options and consequences in a finished game format. You do not have to produce content on a platform yourself.
We start with a meeting about your needs. I then develop a draft, which we test and refine at a second meeting. Finally, I deliver the finished game as a PDF. We agree on scope and timing together.